Plan to PerspectiveBeta
From a floor plan to a photoreal interior
Turn a floor plan into a photoreal interior perspective. Walls, windows, doors and furniture appear exactly where your plan has them.
Open Plan to PerspectiveHow it works
Taagh analyses your plan once and builds a true-to-scale 3D model. You place a camera in any room and see a live white clay view. When you’re happy with the view, Taagh renders it into a photoreal image. Because the render starts from your real geometry, the layout stays faithful to the plan, angle after angle.
What you need
- A clean floor plan as PNG or JPG: an AutoCAD export or a straight scan, long side at least 2,000 px, up to 40 MB. PDF isn’t supported yet. See the plan preparation guide for how to prepare it.
- Or a plan you already analysed with the Taagh SketchUp plugin: it appears in Your plans automatically.
Step by step
- 1
Upload your plan
Open Plan to Perspective, drop your plan image, and wait while it’s analysed. You pay for the analysis once, and only if it succeeds. Uploading the same file again costs nothing.
- 2
Confirm the scale
If the detected scale is reliable, click Use detected scale. Otherwise, draw a line along a wall or dimension you know and type its real length in metres.
- 3
Place the camera
Click inside a room to place it, then drag to aim. You can also stand in a doorway, which is ideal for small rooms. The camera can’t be inside a wall or a piece of furniture, and keeps at least 15 cm from walls.
- 4
Set the view
Adjust the settings below. The clay view updates live and is free, so experiment as much as you like.
- 5
Choose furniture
Pick Furniture from my plan or Let AI furnish (see below).
- 6
Render this view
The render settings open with your clay view. Choose a style, lighting and other options, then render.
- 7
More angles
Click Back to your plan under the result to set up the next camera. Every new angle is just a render; the plan isn’t analysed again.
Camera and room settings
| Setting | What it does | Default |
|---|---|---|
| Eye height | Camera height above the floor | 1.6 m |
| Ceiling height | Room height in the 3D view | 3.2 m |
| Window sill / window height | Applied to all windows; windows can’t go above the ceiling | 0.9 m / 1.3 m |
| Lens | 16, 20, 24, 28 or 35 mm. Lower is wider | 24 mm |
| Frame shift | Moves the frame up or down without tilting, so walls stay vertical | 0% |
| Doors | Closed, Open, or Frame only. The door you stand in is always open | Closed |
| Mirror above basins | Adds a mirror over each washbasin | On |
| Room type | Detected from the fittings and furniture in the room. Change it if it’s wrong | Auto |
These settings only affect the 3D view and render. They never change your analysed plan.
Furniture
- Furniture from my plan: every piece from your plan, in its exact position and size. Choose a style: Modern, Classic or Neoclassic. Use this when the layout matters.
- Let AI furnish: Taagh furnishes the room in your render style, and the layout is free. Use this when the layout doesn’t matter, or when your plan has no furniture.
- Fittings always stay: toilets, basins, bathtubs, showers, kitchen counters, sinks, stoves and fridges always come from your plan, in both modes.
- No furniture in your plan? Furniture from my plan is greyed out. Draw furniture in your plan, and the render will follow that exact layout.
Tips for best results
- Small rooms and WCs: use 16 mm, stand in the doorway, set the eye height to about 1.1–1.3 m, and use a slight downward frame shift. Taagh suggests these for small rooms; tap Use suggested.
- Large rooms: use 28–35 mm from a corner, looking along the longest diagonal.
- Open-plan spaces: aim at the area you want to show. Taagh reads it as a living, kitchen or dining view from what the camera faces.
- Keep it simple: one clear view per render works better than a crowded one.
Costs
- Plan analysis: 50 tokens, once per plan.
- 3D clay view: free, as often as you like.
- Each render: 3 tokens.
Example: one plan with four angles costs 50 + 4 × 3 = 62 tokens.
Beta and refunds
This is a beta. If something goes wrong or you’re not happy with a result, email support with the render link. We’ll review it and refund your tokens.
Troubleshooting
- Rooms look too big or too small: the scale is wrong. Reopen the plan and redraw the scale line on a wall you know.
- Walls missing or a room isn’t closed: the plan wasn’t clean enough. Remove title blocks, notes and heavy hatching, and make sure walls are closed. See the plan preparation guide.
- A window changed in the render: render again, or try a simpler style. Detailed classic styles change windows more often.
- Wrong room name or wrong kind of room in the render: set Room type manually.
- The camera won’t go where I click: you’re inside a wall, a piece of furniture, or too close to a wall. Click a little further into the room.
Current limitations
- Interior views only. A plan alone has no facade or sloped-roof information.
- One sill and window height for all windows.
- PNG and JPG only; no PDF yet.
Related guides
Still need a hand?
Contact support